Quakebringer

Quakebringer is a pet family tied to maces.

Its element is gravity/slam.

The family feed is Ballast Feed.

Related pages

Quakebringer

Skill
Maces
Element
Gravity/Slam
Incubation Biomes
Deep dark, Dripstone caves
Family Resource
Quakebringer resource
Meter maximum
100
Resource lost per second
2
Meter type
Linear
Meter gain trigger
Fall distance
Meter gain Amount
5
Time before a combo resets
0 seconds

Typical biomes

  • Deep dark
  • Dripstone caves

Abilities

Uncommon

Heavy Frame
Become immune to ordinary and explosion knockback while this pet is active.
Ground Pound
Deal 2 damage and add 2 damage to the hit.
Sturdy
Reduce the incoming hit by 2 damage.
Soft Landing
Prepare 30% less fall damage for your next landing.
Impact
Push the enemy backward.
Dense Bones
Gain 8 family resource on a successful trigger.

Rare

Crater
Deal 6 damage to enemies within 3 blocks.
Stonefall
Deal 5 damage to enemies within 3 blocks when you jump.
Iron Anchor
Become immune to ordinary and explosion knockback for 5s.
Momentum Crush
Deal 6 damage and add 6 damage to the hit.
Shatterpoint
Deal 5 damage and weaken the enemy's armor for 6s.

Epic

Charge Impact
Store energy from a fall for Release Impact instead of taking fall damage.
Release Impact
Spend stored fall energy to add 0.5 hit damage per stored point.
Ground Ripple
Send a ground shockwave forward 15 blocks, launching enemies along it.
Anchor
Resist movement, launches, and pulls while you have enough family resource.

Legendary

Terminal Velocity
Double the fall energy stored on landing. This boost must be active when you land.
Seismic Anchor
Place an anchor. Enemies within 12 blocks cannot leave for 15s.
The Weight of Worlds
Prepare Release Impact to use your accumulated fall distance as bonus damage.

Mythic

Meteor Form
Launch upward and prepare a damaging landing during a 20s window.
Continental Anchor
Keep enemies within 20 blocks pinned to the ground for 12s.