Buffs and Debuffs
What it is
Open Buff Guide to learn what a timed status does. Check Active Buffs to see what currently affects you.
A status name is not a promise of every effect its name suggests. Evasion is a visible status without damage dodge. Precision, Arcane Power, Life Drain and Thorns Aura have no additional critical-hit, power, healing-on-hit or reflection behavior. Lucky Star adds Luck but does not change the ordinary ability chance roll. Use the behavior table below when deciding what the status actually provides.
Quick facts
- Ordinary stack limit: 5.
- Might per stack: 1.5 attack damage.
- Fury per stack: 0.6 attack speed.
- Fortify per stack: 2 armor.
- Vitality per stack: 2 maximum health.
- Featherfoot per stack: 3 safe fall distance.
In-game pictures

Increases movement speed and shows aSpeed icon while active.
Effect: Movement speedStrength: Faster movement per stackStacks: Up to 5Source: Pet abilities can grant this to you.SluggishType: Debuff
Reduces movement speed and appliesSlowness.
Effect: Movement slowStrength: Stronger slow per stackStacks: Up to 5Source: Pet abilities can apply this to enemies.FeatherfootType: Positive Buff
Raises safe fall distance and reducesincoming fall damage.
Effect: Fall protectionStrength: +3 safe-fall blocks per stackStacks: Up to 5Source: Pet abilities can grant this to you.MightType: Positive Buff
Increases attack damage and appliesStrength.
Effect: Melee damageStrength: +1.5 melee damage per stackStacks: Up to 5Source: Pet abilities can grant this to you.FuryType: Positive Buff
Increases attack speed, shows a Hasteicon, and gives melee hits bonusdamage as a server-side fallback.
Effect: Attack speedStrength: Faster attacks and +4% melee damage per stackStacks: Up to 5Source: Pet abilities can grant this to you.PrecisionType: Positive Buff
Gives weapon and projectile hits aper-stack chance to crit for extradamage.
Effect: Critical hitsStrength: +5% crit chance per stackStacks: Up to 5Source: Pet abilities can grant this to you.Arcane PowerType: Positive Buff
Boosts direct ability power, includingability damage, healing, chains,swarms, and healing zones.
Effect: Ability powerStrength: +8% ability power per stackStacks: Up to 5Source: Pet abilities can grant this to you.FortifyType: Positive Buff
Adds armor and applies Resistance.
Effect: Armor and ResistanceStrength: +2 armor per stackStacks: Up to 5Source: Pet abilities can grant this to you.ResilienceType: Positive Buff
Adds armor toughness to reduce heavyincoming hits.
Effect: Armor toughnessStrength: +1 armor toughness per stackStacks: Up to 5Source: Pet abilities can grant this to you.VitalityType: Positive Buff
Raises maximum health while active.
Effect: Maximum healthStrength: +2 max HP per stackStacks: Up to 5Source: Pet abilities can grant this to you.EvasionType: Positive Buff
Applies the Evasion status. Thisstatus currently adds no damage-dodgeeffect.
Effect: Evasion statusStrength: No damage-dodge modifierStacks: Up to 5Source: Pet abilities can grant this to you.RejuvenationType: Positive Buff
Restores health every buff tick andshows Regeneration.
Effect: Healing over timeStrength: More healing with more stacksStacks: Up to 5Source: Pet abilities can grant this to you.Absorption ShieldType: Positive Buff
Raises maximum absorption and appliesAbsorption.
Effect: Absorption heartsStrength: +2 absorption capacity per stackStacks: Up to 5Source: Pet abilities can grant this to you.Life DrainType: Positive Buff
Heals you for a percent of yourweapon-hit damage.
Effect: Life stealStrength: +5% hit damage healed per stackStacks: Up to 5Source: Pet abilities can grant this to you.Night EyeType: Positive Buff
Applies Night Vision.
Effect: Night VisionStrength: Full Night Vision while activeStacks: Up to 5Source: Pet abilities can grant this to you.Aqua LungType: Positive Buff
Improves oxygen and applies WaterBreathing.
Effect: Water BreathingStrength: More air restored per stackStacks: Up to 5Source: Pet abilities can grant this to you.MagnetismType: Positive Buff
Pulls nearby dropped items toward you.
Effect: Item magnetStrength: Larger pull range per stackStacks: Up to 5Source: Pet abilities can grant this to you.Inferno AuraType: Positive Buff
Burns nearby non-player enemies whileactive.
Effect: Fire auraStrength: More burn damage per stackStacks: Up to 5Source: Pet abilities can grant this to you.Frost AuraType: Positive Buff
Applies Sluggish to nearby non-playerenemies.
Effect: Frost auraStrength: Stronger slow aura per stackStacks: Up to 5Source: Pet abilities can grant this to you.Shadow CloakType: Positive Buff
Turns the player invisible whileactive.
Effect: InvisibilityStrength: Invisible while activeStacks: Up to 5Source: Pet abilities can grant this to you.Thorns AuraType: Positive Buff
Reflects part of incoming melee damageback to attackers.
Effect: Damage reflectionStrength: Reflects 10% damage per stackStacks: Up to 5Source: Pet abilities can grant this to you.Lucky StarType: Positive Buff
Adds Luck and increases non-guaranteedpet ability trigger chances.
Effect: LuckStrength: +1 Luck and +2% ability chance per stackStacks: Up to 5Source: Pet abilities can grant this to you.WeaknessType: Debuff
Reduces attack damage and appliesWeakness.
Effect: WeaknessStrength: Less melee damage per stackStacks: Up to 5Source: Pet abilities can apply this to enemies.Armor BreakType: Debuff
Reduces armor.
Effect: Armor reductionStrength: -2 armor per stackStacks: Up to 5Source: Pet abilities can apply this to enemies.RootType: Debuff
Locks horizontal movement and appliesheavy Slowness.
Effect: RootStrength: Locks horizontal movementStacks: Up to 5Source: Pet abilities can apply this to enemies.BlindfoldType: Debuff
Applies Blindness.
Effect: BlindnessStrength: Blinds the target while activeStacks: Up to 5Source: Pet abilities can apply this to enemies.BurnType: Debuff
Sets targets on fire and dealsperiodic burn damage.
Effect: Fire damageStrength: More fire damage per stackStacks: Up to 5Source: Pet abilities can apply this to enemies.ToxinType: Debuff
Poisons targets and deals periodictoxin damage.
Effect: Poison damageStrength: More poison damage per stackStacks: Up to 5Source: Pet abilities can apply this to enemies.BackReturn to the Pet Hub.PreviousNo previous page.Example state · bracketed values depend on your game.Page 1 / [pages]Showing custom buff and debuff definitions.Example state · bracketed values depend on your game.NextNo next page.Example state · bracketed values depend on your game.CloseClose this menu.
Pictures show a captured example. Your pets, rewards and timers can change.
How to start
Open Pet Hub > Buff Guide or /pets buffs. Read Active Buffs before and after an ability succeeds. Helpful and harmful categories organize the reference. The reference grid itself does not grant a buff. Open Ability Codex to find the action that applies the effect and the duration supplied by that ability.
Do not confuse permanent equipment with a timed buff. An attachment can change pet XP while staying attached indefinitely. A Might status expires. Likewise, equipping a pet does not create an always-on set of combat attributes. Temporary statuses arrive from successful ability effects or Super Ability support.
Steps
- Read the ability that applies the desired status and activate its pet.
- Fill any required family resource, then perform the listed trigger.
- Open Buff Guide and read Active Buffs to check the status, stacks and remaining timer.
- Compare the effect with the behavior table. Attribute values are units per stack, not universal damage percentages.
- Let the timer finish, or desummon the companion to remove its attached temporary statuses.
- If an expected status disappears in a restricted region, check ability restrictions before repeating the trigger.
Reference
| Status | Kind | Behavior | Attribute value per stack |
|---|---|---|---|
| Swiftness | Helpful | Adds movement speed. | 0.03 |
| Sluggish | Harmful | Reduces movement speed. | -0.02 |
| Featherfoot | Helpful | Adds safe fall distance. | 3 |
| Might | Helpful | Adds attack damage. | 1.5 |
| Fury | Helpful | Adds attack speed. | 0.6 |
| Precision | Helpful | Named status. No extra critical-hit effect. | No attribute bonus |
| Arcane Power | Helpful | Named status. No additional ability-power multiplier. | No attribute bonus |
| Fortify | Helpful | Adds armor. | 2 |
| Resilience | Helpful | Adds armor toughness. | 1 |
| Vitality | Helpful | Adds max health. | 2 |
| Evasion | Helpful | Named status. No damage dodge. | No attribute bonus |
| Rejuvenation | Helpful | Periodic healing. Authored healing can specify an exact rate. | No attribute bonus |
| Absorption Shield | Helpful | Adds max absorption. | 2 |
| Life Drain | Helpful | Named status. No weapon-hit healing. | No attribute bonus |
| Night Eye | Helpful | Night Vision. | No attribute bonus |
| Aqua Lung | Helpful | Adds oxygen bonus. | 10 |
| Magnetism | Helpful | Pulls dropped items toward you. | No attribute bonus |
| Inferno Aura | Helpful | Damages nearby non-player living targets. | No attribute bonus |
| Frost Aura | Helpful | Applies Sluggish to nearby non-player living targets. | No attribute bonus |
| Shadow Cloak | Helpful | Makes the affected player invisible. | No attribute bonus |
| Thorns Aura | Helpful | Named status. No reflected-damage effect. | No attribute bonus |
| Lucky Star | Helpful | Adds Luck. Does not alter the usual ability chance roll. | 1 |
| Weakness | Harmful | Reduces attack damage. | -1.5 |
| Armor Break | Harmful | Reduces armor. | -2 |
| Root | Harmful | Reduces movement speed. | -1 |
| Blindfold | Harmful | Blindness. | No attribute bonus |
| Burn | Harmful | Fire plus periodic custom damage. | No attribute bonus |
| Toxin | Harmful | Poison plus periodic custom damage. | No attribute bonus |
| Wither Curse | Harmful | Wither plus periodic custom damage. | No attribute bonus |
| Freeze | Harmful | Reduces movement speed. | -1 |
| Mining Efficiency | Helpful | Adds mining efficiency. | 0.1 |
| Submerged Mining | Helpful | Adds submerged mining speed. | 0.2 |
| Block Break Speed | Helpful | Adds block break speed. | 0.08 |
| Sneak Speed | Helpful | Adds sneaking speed. | 0.1 |
| Melee Reach | Helpful | Adds entity interaction range. | 0.25 |
| Block Reach | Helpful | Adds block interaction range. | 0.25 |
| Step Height | Helpful | Adds step height. | 0.25 |
| Leap | Helpful | Adds jump strength. | 0.08 |
| Low Gravity | Helpful | Reduces gravity. | -0.01 |
| Air Control | Helpful | Adds air drag bonus. | 0.05 |
| Fire Hardened | Helpful | Reduces burning time. | -0.1 |
| Stability | Helpful | Adds knockback resistance. | 1 |
| Sweep Power | Helpful | Adds sweeping damage ratio. | 0.08 |
| Scale Shift | Helpful | Adds scale. | 0.03 |
| Terrain Mobility | Helpful | Adds movement efficiency. | 0.1 |
| Swim Efficiency | Helpful | Adds water movement efficiency. | 0.1 |
What can go wrong
A buff cannot be applied to a missing or dead target. The ability that grants it still needs a valid trigger, unlocked rarity, cooldown, meter and chance result. Opening Buff Guide does not bypass any of those requirements. A target-only debuff also does not appear in your own Active Buffs list merely because you applied it to an enemy.
Ordinary repeated applications add stacks up to 5. Some abilities specify their own exact stack refresh or cap, so the usual cap is not a promise that every effect reaches it. Timer handling depends on the application. Read the active timer rather than adding together every duration you remember seeing.
Worked example
Use your Pebble Whelp for this example.
Might supplies 1.5 attack-damage attribute units per stack and applies Strength for its duration. Fury supplies 0.6 attack-speed attribute units per stack and applies Haste. These are different statuses with different effects. Neither should be described as a universal percentage bonus to all damage.
When Super Ability support applies Might, the support window comes from the pet's rarity setting. That temporary status is independent of your skill’s own Super Ability duration. If it expires, the pet has not lost a permanent upgrade. Its timed support has ended. Reopen Active Buffs to check the new state.
More to know
Buff expiry removes the relevant bonus and side effect. Replacing or desummoning a companion clears its pet-associated statuses. Region suppression clears pet ability effects through the restricted-region cleanup path. Other independent effects need not share a timer simply because their icons look similar.
Rejuvenation has an ordinary repeated-healing path and an exact authored-healing path. The latter uses its stated rate without adding another regeneration layer. Inferno Aura and Frost Aura affect nearby non-player living targets. Magnetism attracts drops. It is not a promise that an inventory can accept more items than it has space for.
Your questions
Why is a status absent from Active Buffs?
Its application failed, it affected another target, it expired, or the companion's effects were cleared.
Does Evasion dodge damage?
No. Evasion currently functions as a named status without a damage-dodge effect.
Does Lucky Star guarantee ability procs?
No. It adds Luck and the usual ability chance calculation remains unchanged.
Does Fury add fallback melee damage?
It adds attack speed and Haste. No separate fallback melee-damage behavior applies.
Why did a timed effect end after desummoning?
The companion's pet-associated statuses are cleared when it is deactivated.
Are all buffs limited to the same stacks?
Ordinary application uses the usual cap, while individual abilities can supply exact stacks or another cap.