Items

Family feed is used for incubator babies.

Eggs hold future companions.

Rarity shards are used in shard exchanges and pet upgrades.

Item catalog

43 items.

43 items

Choose up to 3 items to compare.

  • Mineral FeedKind: foodFamily: TerravoreSkill: MiningElement: Earth/StoneIncubation Biomes: Windswept hills, Stony peaksMeter name: Ore ChargeMeter maximum: 100Resource lost per second: 0.5Meter type: LinearMeter gain trigger: Block breakMeter gain Amount: 4Meter gain Filter: OresTime before a combo resets: 0 secondsPebble Guard: Reduce the incoming hit by 2 damage.Grit: Gain 1 XP point.Rockskin: Gain 2 armor and Resistance I for 4s.Dust Veil: Blind the enemy for 2s.Steady Hands: Reduce tool durability loss for 4s.Granite Shell: Reduce the incoming hit by 4 damage and reflect 1 damage.Fracture: Deal 6 damage and weaken the enemy's armor for 4s.Prospector: Duplicate drops from the block you break.Tremor Step: Slow nearby enemies within 4 blocks for 4s.Strata Shift: Break and smelt up to 12 ores within 2 blocks horizontally and 1 vertically of the broken block.Bulwark Raise: Raise a wall 5 blocks wide and 3 blocks tall for 12s.Corestone Hurl: Remove the block under your target for 4s. Harder blocks add more hit damage, up to 10.Petrify: Freeze the target for 4s and protect it from damage.Vein Sovereign: Break up to 64 connected matching ore blocks.Tectonic Vault: Create a private barrel inside a temporary stone vault for 10 minutes.Living Bedrock: Cancel an incoming hit and convert its damage into Ore Charge.World Seam: Open a 15-block ground trench for 20s, three blocks deep.The Undermountain: Gain Haste X and one additional copy of block drops for 30s.View Mineral Feed

    food · Terravore

    Used in: No exchanges

  • Grit FeedKind: foodFamily: DuskdiggerSkill: ExcavationElement: Dust/SandIncubation Biomes: Desert, BadlandsMeter name: Sift StacksMeter maximum: 10Resource lost per second: 0.1Meter type: StackMeter gain trigger: Block breakMeter gain Amount: 1Meter gain Filter: ExcavatableTime before a combo resets: 0 secondsLoose Earth: Receive an extra copy of the block's drops.Sandstep: Gain movement speed for 4s.Dust Cloud: Blind the attacker for 1.5s.Sifter's Eye: Gain 1 Luck for 4s.Quick Dig: Prepare an instant break for the next soft block you dig.Buried Trinket: Receive one additional copy of block drops and one flint or clay ball.Treasure Pull: Roll a bonus treasure drop when you dig.Sandblast: Deal 5 damage and blind the enemy for 3s.Shifting Ground: Completely avoid the incoming hit.Deep Sift: Natural excavation blocks have a 1% chance for double drops.Dust Devil: Blind the enemy you hit for 3s.Bury Cache: Store up to 9 items from your main hand in a private cache at your feet.Unearth: Return your nearest buried cache within 32 blocks, with 15% extra stackable items.Sinkhole: Open a temporary pit under the enemy for 5s.Dust Requiem: Cancel the incoming hit and become invulnerable for 3s, then teleport 8 blocks forward.Strata Memory: Give another copy of recorded block drops from the last 60s.The Long Dig: Store excavation drops, then release them with another air click. Natural blocks have a 1% chance for double drops.Buried Kingdom: Create a temporary 7x7 underground room for 10 minutes.Sandstorm Sovereign: Create a sandstorm for 20s that blinds and slows enemies and hides allies from mobs.View Grit Feed

    food · Duskdigger

    Used in: No exchanges

  • Bloom FeedKind: foodFamily: VerdantSkill: HerbalismElement: Growth/BloomIncubation Biomes: Flower forest, MeadowMeter name: Growth SeedsMeter maximum: 5Resource lost per second: 0.05Meter type: StackMeter gain trigger: Block breakMeter gain Amount: 1Meter gain Filter: CropsTime before a combo resets: 0 secondsGreen Touch: Replant the crop you just harvested.Thorn Skin: Counter the attacker with 2 damage and 2 reflected damage.Seed Scatter: Receive one additional copy of harvested crop drops.Bloom Step: Create flower-like particles as you start sprinting.Root Grip: Stop the enemy moving for 1.5s.Overgrowth: Make crops within 3 blocks fully grown.Bramble Wall: Counter the attacker and stop it moving for 2s.Nature's Gift: Double crop drops while you have enough Growth Seeds.Pollen Burst: Deal 6 damage and slow enemies within 3 blocks.Seed the Field: Plant 5 living seeds in a ring 2.5 blocks from you. After 15s they become healing blooms.Force Bloom: Mature all your living seeds immediately. If none are planted, plant five first. Each seed heals players within 6 blocks for 4 HP.Symbiote: Link a vine to an enemy. Heal for 25% of the damage it deals.Grove Warden: Plant a living seed every 30s. After 15s it becomes a warden for 20s.Ancient Regrowth: Consume your planted living seeds to heal 3 HP each.Verdant Pact: For 15s, players within 8 blocks share 40% of each other's healing.The Wildering: Create a 12-block area for 25s that slows enemies and stops their movement every 5s.Worldseed: Grow a healing tree for 5 minutes. Players within 6 blocks heal 2 HP each second.Bloom Eternal: For 45s, living seeds grow instantly and planting spends no meter.View Bloom Feed

    food · Verdant

    Used in: No exchanges

  • Sapwood FeedKind: foodFamily: TimberkinSkill: WoodcuttingElement: Bark/SapIncubation Biomes: Old growth pine taiga, Dark forestMeter name: RingsMeter maximum: 20Resource lost per second: 0.2Meter type: StackMeter gain trigger: Block breakMeter gain Amount: 1Meter gain Filter: LogsTime before a combo resets: 0 secondsSap Flow: Heal 0.5 HP after a block break.Bark Hide: Reduce the incoming hit by 2 damage.Timber Sense: Show glowing outlines on nearby logs within 5 blocks.Splinter: Add 2 damage to your hit.Woodsman: Receive an extra copy of block drops.Rooted Stance: Become immune to ordinary and explosion knockback for 2s.Ring Count: Double log drops while you have enough Rings.Heartwood: Gain 6 HP of shield health.Timber Fall: Break nearby logs within 3 blocks.Splitting Axe: Deal 6 damage to enemies within 3 blocks.Sapling Guard: Heal 1 HP each second and gain 2 armor and Resistance I for 4s.Ring Bank: Take 40% of incoming damage now. Store the other 60% in a damage bank.Grain Release: Empty your damage bank into a hit at double its stored damage.Heartwood Share: Spend half your stored damage to shield the lowest-health other player within 8 blocks. Total shield health is capped at 40 HP.Hardwood: Limit incoming hits to 6 damage while you have enough Rings.Sap Font: Consume a nearby tree to heal 12 HP over 6s.Elder Rings: Heal 1 HP per current Ring, then empty the meter.Ironbark Pact: For 20s, store damage taken by allies within 6 blocks in your damage bank.The Standing Grove: Grow a ring of 6 temporary trees for cover. They last 30s.Heartwood Ascendant: For 40s, redirect nearby ally hits into your bank. Grain Release deals triple bank damage.View Sapwood Feed

    food · Timberkin

    Used in: No exchanges

  • Tidal FeedKind: foodFamily: TidecallerSkill: FishingElement: Tide/WaterIncubation Biomes: Ocean, Warm oceanMeter name: TideMeter maximum: 1Resource lost per second: 0Meter type: CycleMeter gain trigger: Passive cycleMeter gain Amount: 0Time before a combo resets: 0 secondsTidal Sense: High tide: gain 1 XP. Low tide: shorten the wait for the next bite.Salt Skin: High tide: reduce damage by 2. Low tide: reflect 1 damage.Current Step: Gain movement speed for 4s during either tide.Fisher's Luck: High tide: double your catch. Low tide: roll a treasure item.Undertow: High tide: slow the enemy for 2s. Low tide: pull it toward you.Brine Vigor: For 4s, high tide grants 2 armor and Resistance I; low tide grants 1 Luck.Riptide Strike: High tide: deal 5 damage and push back. Low tide: deal 6 damage and slow for 3s.Deep Cast: High tide: roll a treasure item. Low tide: remove the wait for the next bite.Coral Ward: High tide: gain 5 shield HP. Low tide: reflect 4 damage.Tidal Surge: High tide: walk on water for 4s. Low tide: dash forward.Moonpull: Shorten the time between automatic tide changes.Force the Tide: Switch between high and low tide immediately, then hold that state for 20s.Undertow: High tide: pull the enemy toward you. Low tide: push it away and slow it.Reel: High tide: turn the caught item into a Heart of the Sea. Low tide: double it.Tidal Bond: Give players within 8 blocks regeneration at high tide or Strength at low tide.Sovereign's Turn: Switch the tide and push or pull enemies within 5 blocks.The Long Ebb: Hold low tide for 45s and temporarily drain nearby water, up to 8 blocks away.The Deep Flood: Hold high tide for 45s. Add water up to 8 blocks away; give players within 20 blocks Water Breathing and Dolphins Grace for 45s.Both Tides: For 30s, apply both high-tide and low-tide bonuses.Moonpull: Switch the tide every 3s for 30s, applying both tide bonuses on each switch.View Tidal Feed

    food · Tidecaller

    Used in: No exchanges

  • Whetstone FeedKind: foodFamily: BladewraithSkill: SwordsElement: Blade/SteelIncubation Biomes: Plains, SavannaMeter name: EdgeMeter maximum: 8Resource lost per second: 0.3Meter type: StackMeter gain trigger: Melee hitMeter gain Amount: 1Meter gain Filter: SwordsTime before a combo resets: 5 secondsKeen Edge: Add 1 damage per current Edge stack.Parry: Reduce the incoming hit by 3 damage.Swift Draw: Gain attack speed for 4s.Nick: Make the enemy bleed for 2s.Bladedancer: Gain movement speed for 4s.Whetstone: Gain 2 Edge on a successful trigger.Riposte: Counterattack the attacker for 6 damage.Crescent: Deal 5 damage to enemies within 3 blocks.Honed: Deal 6 damage and add 6 damage to the hit while the Edge requirement is met.Bloodletter: Make the enemy bleed for 5s.Flurry: Strike the enemy you hit three times for 4 damage each.Opener: Rend: Start a combo chain. Further hits add links and 2 damage, refreshing its 6s timer.Link: Riposte: Add a link to an active combo and counter the attacker for 5 damage.Finisher: Severance: End your combo and deal 4 damage per accumulated link.Perfect Edge: Hits less than 0.5s apart automatically add combo links.Phantom Chain: Blink to up to 5 enemies within 5 blocks, dealing 3 damage and building a combo link at each.Bladesong: Start or preserve a combo for 15s without its usual timeout.Thousand Cuts: End your combo. Each link causes a separate 3-damage strike over about 2s.The Wraith Form: For 25s, pass through enemies; passing through builds combo links.Final Sequence: Prepare a 10-link combo for your next combo finisher.View Whetstone Feed

    food · Bladewraith

    Used in: No exchanges

  • Ironbark FeedKind: foodFamily: CleaverSkill: AxesElement: Impact/ForceIncubation Biomes: Taiga, GroveMeter name: MomentumMeter maximum: 100Resource lost per second: 1Meter type: LinearMeter gain trigger: Melee hitMeter gain Amount: 8Meter gain Filter: AxesTime before a combo resets: 0 secondsHeavy Swing: Deal 2 damage and add 2 damage to the hit.Wide Arc: Strike a second enemy within 5 blocks of you for 3 damage.Brace: Reduce the incoming hit by 2 damage.Timber Strike: Gain 5 Momentum on a successful trigger.Bruiser: Axe hits deal +1 damage.Follow Through: Gain 15 Momentum on a successful trigger.Cleaving Blow: Deal 6 damage to enemies within 3 blocks.Shatter Guard: Weaken the enemy's armor for 5s.Bulwark: Gain 6 HP of shield health.Momentum Surge: Gain movement speed for 4s while you have enough Momentum.Crushing Weight: Deal 6 damage and add 6 damage to the hit.Carry Through: Carry 80% of hit damage to enemies behind the target, up to 5 enemies deep.Split: Hit enemies in separate arcs to your left and right.Overkill: Store damage left over from a kill. Add it to your next hit within 4s.Wide Arc: Hit enemies in a 180-degree arc while you have enough Momentum.Sunder Line: Hit enemies along a 12-block line with no damage falloff.Momentum Engine: Hit an enemy above 80 Momentum to arm the kill refund. A kill within 1.5s restores 30 Momentum.Chained Fury: For 20s, each kill causes a free strike at the nearest enemy.The Unstoppable: For 20s, resist slows, roots, knockback, and stuns.Worldcleave: Strike enemies along your aim direction, up to 16 blocks away.View Ironbark Feed

    food · Cleaver

    Used in: No exchanges

  • Fury FeedKind: foodFamily: IronfistSkill: UnarmedElement: Fury/HeatIncubation Biomes: Jungle, Bamboo jungleMeter name: RageMeter maximum: 100Resource lost per second: 0.8Meter type: LinearMeter gain trigger: Damage takenMeter gain Amount: 6Time before a combo resets: 0 secondsToughened: Reduce the incoming hit by 2 damage while your main hand is empty.Quick Jab: Deal 2 damage and add 2 damage to the hit.Adrenaline: Gain movement speed for 3s.Second Wind: Heal 1 HP after a kill.Bare Knuckle: Stop the enemy moving for 0.5s.Rising Anger: Counterattack for 4 damage; also add 4 damage to the hit you take while the Rage requirement is met.Counterpunch: Counter the attacker with 6 damage and 6 reflected damage.Haymaker: Deal 6 damage and knock the enemy backward.Thick Skin: Gain 2 armor and Resistance I for 4s.Bloodrush: Gain regeneration and movement speed for 5s.Stance: Bulwark: Enter Bulwark stance: take 50% less damage, but deal 30% less damage.Stance: Ruin: Enter Ruin stance: deal 60% more damage, but take 30% more damage.Stance Break: Swap an active stance and counter the attacker for 8 damage.Perfect Counter: Right-click air to swap Bulwark and Ruin. Block the next melee hit or projectile within 1s.Stance: Flow: Enter Flow stance: move 40% faster and bypass blocks, but cannot heal.Iron Resolve: Lock and strengthen your current stance for 15s so it cannot be swapped.Rage Overflow: Gain +60% damage, half damage taken, +40% speed, and strikes that bypass shields. Healing remains available.The Unbroken: For 20s, damage cannot lower your health below 1 HP.Thousand Fists: For 15s, stance swaps can fire an extra strike and ignore their normal cooldown.View Fury Feed

    food · Ironfist

    Used in: No exchanges

  • Windseed FeedKind: foodFamily: SkypiercerSkill: ArcheryElement: Wind/ArrowIncubation Biomes: Windswept forest, Jagged peaksMeter name: FocusMeter maximum: 5Resource lost per second: 0.1Meter type: StackMeter gain trigger: Bow charged shotMeter gain Amount: 1Time before a combo resets: 0 secondsSteady Aim: Add 1 arrow damage per point of current Focus.Windread: Make fired arrows travel 10% faster.Quick Nock: Prepare a chance to save arrows for 6s.Eagle Eye: Mark the enemy for 4s so subsequent hits deal 20% more damage.Light Step: Gain movement speed for 4s.Feathered: Receive 1 arrow after a kill.Piercing Shot: Give your arrow piercing level 5, allowing it to pass through up to 5 entities.Hawk Strike: Add 6 damage to the arrow.Wind Dodge: Completely avoid the incoming hit.Sharpshooter: Increase shot damage by 50%.Gale Step: Dash forward in your look direction.Hunter's Mark: Arrow hits add marks to the enemy. Marks last 30s and stack up to 5.Detonate Mark: An arrow hit spends the target's marks for 4 damage per mark.Mark Spread: Tag a marked enemy. On death, spread half its marks, rounded down with a minimum of 1, to up to 3 enemies within 5 blocks.Perfect Sight: Marked enemies glow through walls. Show current health for up to 20 marked enemies.Skyfall: Strike all your marked targets, once per mark on each.Piercing Focus: Fully drawn arrows pierce enemies in a line and mark each enemy hit.Eyes of the Aerie: Move your viewpoint 60 blocks upward to survey and shoot from above.Mark of the End: Apply a growing mark: +1 stack each second for 15s, then it detonates.View Windseed Feed

    food · Skypiercer

    Used in: No exchanges

  • Boltcore FeedKind: foodFamily: BoltwardenSkill: CrossbowsElement: Precision/BoltIncubation Biomes: Snowy slopes, Snowy taigaMeter name: LoadMeter maximum: 3Resource lost per second: 0.05Meter type: StackMeter gain trigger: Crossbow shotMeter gain Amount: 1Time before a combo resets: 0 secondsQuick Load: Prepare a 10% shorter crossbow reload.Bolt Sense: Add 1 damage to crossbow shots.Braced: Reduce the incoming hit by 2 damage.Sure Shot: Prepare a chance to save bolts for 6s.Punchthrough: Add 3 damage to the bolt.Steady Frame: Gain movement speed for 2s while holding a crossbow.Double Load: Launch two extra bolts.Armor Piercer: Add damage based on 50% of the target's armor value.Bolt Barrage: Launch 4 bolts.Rooting Bolt: Stop the hit enemy moving for 2s.Reinforced: Gain 5 HP of shield health.Deploy Turret: Place a turret that shoots the nearest enemy every 2s for 30s.Deploy Snare: Place a snare. The first enemy crossing it is marked and cannot move for 5s.Deploy Mine: Place a mine that deals 10 damage within 3 blocks when an enemy approaches.Overwatch: Maintain one turret that fires at your last-hit enemy.Recall Ordnance: Remove your placed devices. Refund half their meter cost and heal 2 HP per device.The Emplacement: Place a firing position: stand inside for +50% crossbow damage and knockback resistance.Crossfire: Enemies positioned between two of your placed devices take double damage.Ordnance Sovereign: For 30s, placing turrets, snares, and mines spends no meter and ignores cooldowns.Siege Battery: Destroy your placed devices. Each explodes for 12 damage within 5 blocks.View Boltcore Feed

    food · Boltwarden

    Used in: No exchanges

  • Deepbrine FeedKind: foodFamily: AbyssalSkill: TridentsElement: Deep/StormIncubation Biomes: Deep ocean, Lukewarm oceanMeter name: PressureMeter maximum: 100Resource lost per second: 1.5Meter type: LinearMeter gain trigger: Underwater timeMeter gain Amount: 3Time before a combo resets: 0 secondsDeep Breath: Gain Water Breathing and 10 oxygen bonus for 4s.Brine Strike: Deal 2 damage and add 2 damage to the hit.Pressure Skin: Reduce the incoming hit by 2 damage.Swift Current: Gain movement speed for 4s.Tidepool: Heal 2 HP after a kill.Barnacle: Slow the enemy for 2s.Depth Charge: Deal 6 damage to enemies within 3 blocks.Undertow Grip: Pull the enemy toward you.Abyssal Ward: Gain 6 HP of shield health.Crushing Depths: Deal 6 damage and add 6 damage to the hit.Riptide Dash: Dash forward, including on land.Depth Field: Create a field with a 10-block radius for 25s. Enemies inside move at 50% speed.Crush: Deal triple hit damage inside your Depth Field. No effect outside it.Drag Under: Pull an enemy up to 15 blocks into your nearest Depth Field.Pressure Equalise: Inside your field, heal 1 HP each second and resist fall, drowning, and suffocation damage.Trench Collapse: Remove your Depth Fields and damage enemies that were inside.The Deep Call: Create a field that follows you for 30s.Abyssal Sovereign: Keep two Depth Fields at once. Enemies move at 50% speed in one, 25% in their overlap.The Trench: Create a 20-block field that follows you for 30s.Leviathan's Weight: Reduce enemies inside your field to 25% of maximum health. This cannot kill them.View Deepbrine Feed

    food · Abyssal

    Used in: No exchanges

  • Ballast FeedKind: foodFamily: QuakebringerSkill: MacesElement: Gravity/SlamIncubation Biomes: Deep dark, Dripstone cavesFamily Resource: Quakebringer resourceMeter maximum: 100Resource lost per second: 2Meter type: LinearMeter gain trigger: Fall distanceMeter gain Amount: 5Time before a combo resets: 0 secondsHeavy Frame: Become immune to ordinary and explosion knockback while this pet is active.Ground Pound: Deal 2 damage and add 2 damage to the hit.Sturdy: Reduce the incoming hit by 2 damage.Soft Landing: Prepare 30% less fall damage for your next landing.Impact: Push the enemy backward.Dense Bones: Gain 8 family resource on a successful trigger.Crater: Deal 6 damage to enemies within 3 blocks.Stonefall: Deal 5 damage to enemies within 3 blocks when you jump.Iron Anchor: Become immune to ordinary and explosion knockback for 5s.Momentum Crush: Deal 6 damage and add 6 damage to the hit.Shatterpoint: Deal 5 damage and weaken the enemy's armor for 6s.Charge Impact: Store energy from a fall for Release Impact instead of taking fall damage.Release Impact: Spend stored fall energy to add 0.5 hit damage per stored point.Ground Ripple: Send a ground shockwave forward 15 blocks, launching enemies along it.Anchor: Resist movement, launches, and pulls while you have enough family resource.Terminal Velocity: Double the fall energy stored on landing. This boost must be active when you land.Seismic Anchor: Place an anchor. Enemies within 12 blocks cannot leave for 15s.The Weight of Worlds: Prepare Release Impact to use your accumulated fall distance as bonus damage.Meteor Form: Launch upward and prepare a damaging landing during a 20s window.Continental Anchor: Keep enemies within 20 blocks pinned to the ground for 12s.View Ballast Feed

    food · Quakebringer

    Used in: No exchanges

  • Reachroot FeedKind: foodFamily: LancerSkill: SpearsElement: Reach/PierceIncubation Biomes: Cherry grove, Sunflower plainsMeter name: ThrustMeter maximum: 6Resource lost per second: 0.4Meter type: StackMeter gain trigger: Melee hitMeter gain Amount: 1Meter gain Filter: SpearsTime before a combo resets: 4 secondsLong Reach: Increase the distance at which you can interact with enemies by 0.5 blocks.Quick Thrust: Deal 2 damage and add 1 hit damage per point of current Thrust.Guard Stance: Reduce incoming damage by 2.Pike Step: Gain movement speed for 4s.Puncture: Make the enemy bleed for 3s.Follow Up: Gain 2 Thrust on a successful trigger.Impale: Deal 6 damage and add damage based on the enemy's armor.Phalanx: Gain 5 HP of shield health.Extended Reach: Increase melee reach by 2 blocks.Skewer: Deal 6 damage to enemies within 3 blocks.Vault: Launch upward as you start sprinting.Extend Reach: Increase melee reach by 4 blocks while you have enough Thrust.Pin: Pin an enemy against a wall behind it, preventing movement.Line Thrust: Pierce enemies along a 10-block line without damage falloff.Vault: Vault 12 blocks in your look direction and damage enemies on landing.Phalanx: For 15s, keep enemies at least 4 blocks away from you.Impale: For 8s, the target takes 2 damage per block it moves.The Long Reach: Increase melee reach by 8 blocks while you have enough Thrust.Dragoon Form: For 25s, remove Vault's cooldown. Each Vault deals 6 damage within 3 blocks after 1s and pins those enemies for 3s.Heaven's Lance: Attack along a 40-block line and pin the first enemy for 10s.View Reachroot Feed

    food · Lancer

    Used in: No exchanges

  • Wildmeat FeedKind: foodFamily: BeastbondSkill: TamingElement: Wild/PrimalIncubation Biomes: Forest, Birch forestMeter name: Pack BondMeter maximum: 100Resource lost per second: 0.3Meter type: LinearMeter gain trigger: Nearby tamedMeter gain Amount: 2Time before a combo resets: 0 secondsKinship: Your owned tamed animals gain 1 damage.Pack Instinct: Deal 1 damage and add 1 damage to the hit.Loyal Guard: Reduce incoming damage by 2.Feral Speed: Gain movement speed for 4s.Beast Sense: Heal owned tamed animals within 5 blocks for 2 HP.Bonded: Order one of your tamed animals within 5 blocks to target the enemy you hit.Alpha Call: Order up to 5 of your tamed animals within 5 blocks to target the enemy you hit.Pack Guard: Reduce incoming damage by 30%.Wild Fury: Deal 6 damage and add 6 damage to the hit.Beast Heal: Heal 3 HP and restore up to 999 HP to each of your tamed animals within 5 blocks.Hunter's Pack: Increase your outgoing damage by 20% for 6s.Summon Pack: Summon 3 allied wolves for 45s.Command: Focus: Order all your summoned wolves to attack the enemy you hit.Command: Guard: For 20s, the first wolf in your summoned pack takes 40% of damage aimed at players within 12 blocks of you.Bond Share: Summons receive your potion buffs. Each summon kill heals you 1 HP.Sacrifice: Remove all summoned wolves. Heal 5 HP per wolf and become invulnerable for 3s.Alpha's Command: Redirect hostile mobs within 12 blocks toward another enemy within 5 blocks of each mob. Clear their targets after 20s.The Endless Pack: Summon 3 spectral wolves. Dead or expired wolves return after 5s.Primal Form: For 25s, move four times faster and gain Strength; item use is restricted.The Great Hunt: Summon 10 allied wolves for 60s.View Wildmeat Feed

    food · Beastbond

    Used in: No exchanges

  • Zephyr FeedKind: foodFamily: WindstepSkill: AcrobaticsElement: Air/MotionIncubation Biomes: Meadow, Cherry groveMeter name: FlowMeter maximum: 100Resource lost per second: 1.2Meter type: LinearMeter gain trigger: Movement flowMeter gain Amount: 2Time before a combo resets: 0 secondsLight Landing: Prepare 25% less fall damage for your next landing.Nimble: Gain movement speed for 4s.Sidestep: Completely avoid the incoming hit.Air Dash: Add 7 blocks per second to your upward jump velocity.Fleet: Gain movement speed for 4s.Roll: Reduce the incoming hit by 2 damage. If that hit is fall damage, cancel its remaining damage.Double Jump: Gain one extra jump while airborne.Evasion: Apply Evasion for 5s. This status currently adds no damage-dodge effect.Momentum: Gain movement speed for 4s while you have enough Flow.Wind Kick: Deal 6 damage and push the enemy backward.Featherfall: Increase your safe fall distance by 3 blocks for 6s.Trace Record: Record a visible trail of your recent movement for other trace abilities.Rewind: Return to your recorded position and health from 5s ago.Replay: Move automatically along your recorded route at triple speed, protected from damage.Slipstream: Allies following your recent trail gain speed and protection from fall damage.Echo Step: Cancel an incoming hit and return to a recorded position from 3s ago.The Unbroken Line: Avoid hits while moving continuously for at least 10s.Trace Loop: Turn your recorded route into a trap that pulls crossing enemies toward its centre.Wind Form: For 25s, fly through blocks; attacking is disabled.A Hundred Paths: Create ten moving afterimages along your recent routes.View Zephyr Feed

    food · Windstep

    Used in: No exchanges

  • Cinder FeedKind: foodFamily: ForgeheartSkill: RepairElement: Forge/AnvilIncubation Biomes: Nether wastes, Sulfur cavesMeter name: HeatMeter maximum: 100Resource lost per second: 1Meter type: LinearMeter gain trigger: Repair actionMeter gain Amount: 10Time before a combo resets: 0 secondsWarm Steel: Reduce tool durability loss by 8%.Tempered: Reduce the incoming hit by 2 damage.Hammer Strike: Deal 2 damage and add 2 damage to the hit.Anvil Sense: Restore 10% of the maximum durability of your held gear after repairing.Sparks: Set the enemy on fire for 2s.Forge Rhythm: Gain 8 Heat on a successful trigger.Molten Edge: Deal 6 damage and ignite the enemy for 4s.Heat Shield: Gain 5 shield HP and fire immunity for 5s.Overheat: Deal 6 damage and add 6 damage to the hit.Quench: Gain regeneration for 4s and empty Heat.Reforge: Fully repair your main-hand item.Field Repair: Fully repair your main-hand item without an anvil or XP payment.Temper Edge: Add 2 weapon damage per temper stack for 60s, up to 10 extra damage.Reforge: Replace an enchantment on your main-hand item, keeping its level.Quench: Empty Heat into extra shield health at 1 shield HP per 10 Heat.Forge Aura: Repair held gear and armor of players within 8 blocks, 1 durability each pulse.Master's Mark: Permanently add 1 damage to your main-hand item. Each item can receive this mark only once.Molten Form: For 20s, resist fire and lava and ignite enemies on contact.Anvil of Ages: Merge two items of the same type. Keep the best enchantment levels on the main-hand item.View Cinder Feed

    food · Forgeheart

    Used in: No exchanges

  • Scrapmeal FeedKind: foodFamily: ScrapperSkill: SalvageElement: Scrap/RustIncubation Biomes: Swamp, Mangrove swampMeter name: SalvageMeter maximum: 50Resource lost per second: 0.2Meter type: LinearMeter gain trigger: Salvage actionMeter gain Amount: 5Time before a combo resets: 0 secondsSalvager: Increase salvage material returns by 10%, rounded up; add at least 1 item, capped by stack size.Scrap Armor: Reduce the incoming hit by 2 damage.Rusty Edge: Deal 2 damage and add 2 damage to the hit. Reduce enemy armor by 2 for 4s.Scavenger: Receive an extra copy of a defeated enemy's drops.Junk Sense: Gain 1 Luck for 4s.Makeshift: Gain 3 HP of shield health.Full Salvage: Increase salvage material returns by 100%, capped by stack size.Shrapnel: Deal 6 damage to enemies within 3 blocks.Scrap Ward: Gain 6 HP of shield health.Corroded: Weaken the enemy's armor for 4s.Reclaim: Heal 2 HP and build Salvage after a kill.Convert: Scrap: Convert held items such as rotten flesh, bones, or string into iron, gold, or diamonds. Consumes the whole stack.Convert: Knowledge: Spend 10 XP levels to receive an Unbreaking III enchanted book.Convert: Coin: Convert a killed enemy's drops to coins at a 20% bonus. Without an economy provider, return gold nuggets.Convert: Durability: Spend 50 durability from your held gear to absorb the incoming hit.Salvage Sense: Preview the held stack and its exact scrap output in your action bar before conversion.The Great Melt: Convert ordinary items in your inventory into iron, gold, or diamonds, with a 40% value bonus.Rust Form: For 20s, contact damages enemies' armor durability.The Reclamation: Return items recorded from your deaths during the last 30 minutes.View Scrapmeal Feed

    food · Scrapper

    Used in: No exchanges

  • Emberseed FeedKind: foodFamily: EmberkinSkill: SmeltingElement: Flame/MoltenIncubation Biomes: Crimson forest, Soul sand valleyMeter name: BurnMeter maximum: 5Resource lost per second: 0.15Meter type: StackMeter gain trigger: Smelt collectMeter gain Amount: 1Time before a combo resets: 0 secondsKindling: Apply 1 burning debuff stack to the enemy for 4s.Warm Coals: Refresh protection from fire damage.Smelter: Collect 5% extra smelted items, rounded down.Ember Guard: Reduce the incoming hit by 50%.Cinder Touch: Deal 2 damage and add 2 damage to the hit against a burning enemy.Slow Burn: Heal 2 HP after killing a burning enemy.Burn Stack: Apply 2 burning debuff stacks for 4s.Detonate: Deal 6 damage to enemies within 3 blocks and apply 5 Burn stacks for 4s.Flame Ward: Set the attacker on fire for 4s.Molten Blood: Gain regeneration for 4s and ignite enemies within 3 blocks.Forge Output: Give an extra copy of the smelted items you collect.Ignite Stack: Add a damage stack to the enemy. Stacks last 20s, up to 10.Spread: Copy half the enemy's damage stacks to enemies within 5 blocks.Detonate: Consume the enemy's damage stacks: 3 damage each within 4 blocks.Chain Detonation: Your detonations add 2 damage stacks to enemies they hit.Refine: Build smelting stacks. At 10, the next smelting result is doubled.Slow Burn: Keep enemy damage stacks from expiring and raise their cap to 20.The Cascade: Detonate enemies carrying your damage stacks within 20 blocks.Ember Form: For 20s, contact adds 3 damage stacks to enemies and you resist fire.Pyre Eternal: Create a 12-block burning area for 30s. Enemies inside gain 1 damage stack each second.View Emberseed Feed

    food · Emberkin

    Used in: No exchanges

  • Elixir FeedKind: foodFamily: BrewmancerSkill: AlchemyElement: Toxin/ElixirIncubation Biomes: Warped forest, Mushroom fieldsMeter name: PotencyMeter maximum: 100Resource lost per second: 0.6Meter type: LinearMeter gain trigger: Brew completeMeter gain Amount: 12Time before a combo resets: 0 secondsPotent Mix: Extend the potion effects in the finished brewing output by 10%.Alchemist's Eye: Gain 1 Luck for 4s.Toxic Touch: Poison the enemy for 3s.Elixir Skin: Reduce the incoming hit by 2 damage.Catalyst: Gain 8 Potency on a successful trigger.Bitter Draught: Weaken the enemy's attack damage for 3s.Concoction: Double potion output when brewing finishes.Acid Splash: Deal 6 damage and weaken the enemy's armor for 4s.Antidote: Remove harmful potion effects and pet debuffs from you.Volatile: Deal 6 damage and add 6 damage to the hit.Elixir Ward: Heal 1.25 HP each second and gain 2 armor and Resistance I for 4s.Mix: Consume two active potion effects. Replace them with the first effect for 30s, adding their potion levels together, capped at level V.Transmute Effect: Replace one harmful potion effect on you with a beneficial effect.Distill: Remove one of your active potion effects and put it in a throwable splash potion.Reagent Sense: See potion names, levels, and remaining seconds on up to 20 nearby entities.Catalyst: Double the duration of harmful potion effects on the enemy and increase each by 1 level, capped at level V.The Panacea: Cleanse harmful potion effects from players within 10 blocks and protect them for 5s.Universal Solvent: Strip beneficial potion effects from enemies within 12 blocks and block new ones for 10s.Elixir Form: For 25s, refresh your current potion effects at twice their level, capped at level V.View Elixir Feed

    food · Brewmancer

    Used in: No exchanges

  • Common Rarity ShardKind: shardRarity: CommonPerk Slots: 0Score Points: 1Xp Multiplier: 1View Common Rarity Shard

    shard · Common

    Used in: shard combine uncommon

  • Uncommon Rarity ShardKind: shardRarity: UncommonPerk Slots: 1Score Points: 2Xp Multiplier: 2View Uncommon Rarity Shard

    shard · Uncommon

    Used in: shard combine rare

  • Rare Rarity ShardKind: shardRarity: RarePerk Slots: 2Score Points: 3Xp Multiplier: 3View Rare Rarity Shard

    shard · Rare

    Used in: shard combine epic, shard split rare

  • Epic Rarity ShardKind: shardRarity: EpicPerk Slots: 3Score Points: 5Xp Multiplier: 5View Epic Rarity Shard

    shard · Epic

    Used in: shard split epic rare, shard split epic uncommon

  • Terravore EggKind: eggFamily: TerravoreSkill: MiningElement: Earth/StoneIncubation Biomes: Windswept hills, Stony peaksMeter name: Ore ChargeMeter maximum: 100Resource lost per second: 0.5Meter type: LinearMeter gain trigger: Block breakMeter gain Amount: 4Meter gain Filter: OresTime before a combo resets: 0 secondsPebble Guard: Reduce the incoming hit by 2 damage.Grit: Gain 1 XP point.Rockskin: Gain 2 armor and Resistance I for 4s.Dust Veil: Blind the enemy for 2s.Steady Hands: Reduce tool durability loss for 4s.Granite Shell: Reduce the incoming hit by 4 damage and reflect 1 damage.Fracture: Deal 6 damage and weaken the enemy's armor for 4s.Prospector: Duplicate drops from the block you break.Tremor Step: Slow nearby enemies within 4 blocks for 4s.Strata Shift: Break and smelt up to 12 ores within 2 blocks horizontally and 1 vertically of the broken block.Bulwark Raise: Raise a wall 5 blocks wide and 3 blocks tall for 12s.Corestone Hurl: Remove the block under your target for 4s. Harder blocks add more hit damage, up to 10.Petrify: Freeze the target for 4s and protect it from damage.Vein Sovereign: Break up to 64 connected matching ore blocks.Tectonic Vault: Create a private barrel inside a temporary stone vault for 10 minutes.Living Bedrock: Cancel an incoming hit and convert its damage into Ore Charge.World Seam: Open a 15-block ground trench for 20s, three blocks deep.The Undermountain: Gain Haste X and one additional copy of block drops for 30s.View Terravore Egg

    egg · Terravore

    Used in: No exchanges

  • Duskdigger EggKind: eggFamily: DuskdiggerSkill: ExcavationElement: Dust/SandIncubation Biomes: Desert, BadlandsMeter name: Sift StacksMeter maximum: 10Resource lost per second: 0.1Meter type: StackMeter gain trigger: Block breakMeter gain Amount: 1Meter gain Filter: ExcavatableTime before a combo resets: 0 secondsLoose Earth: Receive an extra copy of the block's drops.Sandstep: Gain movement speed for 4s.Dust Cloud: Blind the attacker for 1.5s.Sifter's Eye: Gain 1 Luck for 4s.Quick Dig: Prepare an instant break for the next soft block you dig.Buried Trinket: Receive one additional copy of block drops and one flint or clay ball.Treasure Pull: Roll a bonus treasure drop when you dig.Sandblast: Deal 5 damage and blind the enemy for 3s.Shifting Ground: Completely avoid the incoming hit.Deep Sift: Natural excavation blocks have a 1% chance for double drops.Dust Devil: Blind the enemy you hit for 3s.Bury Cache: Store up to 9 items from your main hand in a private cache at your feet.Unearth: Return your nearest buried cache within 32 blocks, with 15% extra stackable items.Sinkhole: Open a temporary pit under the enemy for 5s.Dust Requiem: Cancel the incoming hit and become invulnerable for 3s, then teleport 8 blocks forward.Strata Memory: Give another copy of recorded block drops from the last 60s.The Long Dig: Store excavation drops, then release them with another air click. Natural blocks have a 1% chance for double drops.Buried Kingdom: Create a temporary 7x7 underground room for 10 minutes.Sandstorm Sovereign: Create a sandstorm for 20s that blinds and slows enemies and hides allies from mobs.View Duskdigger Egg

    egg · Duskdigger

    Used in: No exchanges

  • Verdant EggKind: eggFamily: VerdantSkill: HerbalismElement: Growth/BloomIncubation Biomes: Flower forest, MeadowMeter name: Growth SeedsMeter maximum: 5Resource lost per second: 0.05Meter type: StackMeter gain trigger: Block breakMeter gain Amount: 1Meter gain Filter: CropsTime before a combo resets: 0 secondsGreen Touch: Replant the crop you just harvested.Thorn Skin: Counter the attacker with 2 damage and 2 reflected damage.Seed Scatter: Receive one additional copy of harvested crop drops.Bloom Step: Create flower-like particles as you start sprinting.Root Grip: Stop the enemy moving for 1.5s.Overgrowth: Make crops within 3 blocks fully grown.Bramble Wall: Counter the attacker and stop it moving for 2s.Nature's Gift: Double crop drops while you have enough Growth Seeds.Pollen Burst: Deal 6 damage and slow enemies within 3 blocks.Seed the Field: Plant 5 living seeds in a ring 2.5 blocks from you. After 15s they become healing blooms.Force Bloom: Mature all your living seeds immediately. If none are planted, plant five first. Each seed heals players within 6 blocks for 4 HP.Symbiote: Link a vine to an enemy. Heal for 25% of the damage it deals.Grove Warden: Plant a living seed every 30s. After 15s it becomes a warden for 20s.Ancient Regrowth: Consume your planted living seeds to heal 3 HP each.Verdant Pact: For 15s, players within 8 blocks share 40% of each other's healing.The Wildering: Create a 12-block area for 25s that slows enemies and stops their movement every 5s.Worldseed: Grow a healing tree for 5 minutes. Players within 6 blocks heal 2 HP each second.Bloom Eternal: For 45s, living seeds grow instantly and planting spends no meter.View Verdant Egg

    egg · Verdant

    Used in: No exchanges

  • Timberkin EggKind: eggFamily: TimberkinSkill: WoodcuttingElement: Bark/SapIncubation Biomes: Old growth pine taiga, Dark forestMeter name: RingsMeter maximum: 20Resource lost per second: 0.2Meter type: StackMeter gain trigger: Block breakMeter gain Amount: 1Meter gain Filter: LogsTime before a combo resets: 0 secondsSap Flow: Heal 0.5 HP after a block break.Bark Hide: Reduce the incoming hit by 2 damage.Timber Sense: Show glowing outlines on nearby logs within 5 blocks.Splinter: Add 2 damage to your hit.Woodsman: Receive an extra copy of block drops.Rooted Stance: Become immune to ordinary and explosion knockback for 2s.Ring Count: Double log drops while you have enough Rings.Heartwood: Gain 6 HP of shield health.Timber Fall: Break nearby logs within 3 blocks.Splitting Axe: Deal 6 damage to enemies within 3 blocks.Sapling Guard: Heal 1 HP each second and gain 2 armor and Resistance I for 4s.Ring Bank: Take 40% of incoming damage now. Store the other 60% in a damage bank.Grain Release: Empty your damage bank into a hit at double its stored damage.Heartwood Share: Spend half your stored damage to shield the lowest-health other player within 8 blocks. Total shield health is capped at 40 HP.Hardwood: Limit incoming hits to 6 damage while you have enough Rings.Sap Font: Consume a nearby tree to heal 12 HP over 6s.Elder Rings: Heal 1 HP per current Ring, then empty the meter.Ironbark Pact: For 20s, store damage taken by allies within 6 blocks in your damage bank.The Standing Grove: Grow a ring of 6 temporary trees for cover. They last 30s.Heartwood Ascendant: For 40s, redirect nearby ally hits into your bank. Grain Release deals triple bank damage.View Timberkin Egg

    egg · Timberkin

    Used in: No exchanges

  • Tidecaller EggKind: eggFamily: TidecallerSkill: FishingElement: Tide/WaterIncubation Biomes: Ocean, Warm oceanMeter name: TideMeter maximum: 1Resource lost per second: 0Meter type: CycleMeter gain trigger: Passive cycleMeter gain Amount: 0Time before a combo resets: 0 secondsTidal Sense: High tide: gain 1 XP. Low tide: shorten the wait for the next bite.Salt Skin: High tide: reduce damage by 2. Low tide: reflect 1 damage.Current Step: Gain movement speed for 4s during either tide.Fisher's Luck: High tide: double your catch. Low tide: roll a treasure item.Undertow: High tide: slow the enemy for 2s. Low tide: pull it toward you.Brine Vigor: For 4s, high tide grants 2 armor and Resistance I; low tide grants 1 Luck.Riptide Strike: High tide: deal 5 damage and push back. Low tide: deal 6 damage and slow for 3s.Deep Cast: High tide: roll a treasure item. Low tide: remove the wait for the next bite.Coral Ward: High tide: gain 5 shield HP. Low tide: reflect 4 damage.Tidal Surge: High tide: walk on water for 4s. Low tide: dash forward.Moonpull: Shorten the time between automatic tide changes.Force the Tide: Switch between high and low tide immediately, then hold that state for 20s.Undertow: High tide: pull the enemy toward you. Low tide: push it away and slow it.Reel: High tide: turn the caught item into a Heart of the Sea. Low tide: double it.Tidal Bond: Give players within 8 blocks regeneration at high tide or Strength at low tide.Sovereign's Turn: Switch the tide and push or pull enemies within 5 blocks.The Long Ebb: Hold low tide for 45s and temporarily drain nearby water, up to 8 blocks away.The Deep Flood: Hold high tide for 45s. Add water up to 8 blocks away; give players within 20 blocks Water Breathing and Dolphins Grace for 45s.Both Tides: For 30s, apply both high-tide and low-tide bonuses.Moonpull: Switch the tide every 3s for 30s, applying both tide bonuses on each switch.View Tidecaller Egg

    egg · Tidecaller

    Used in: No exchanges

  • Bladewraith EggKind: eggFamily: BladewraithSkill: SwordsElement: Blade/SteelIncubation Biomes: Plains, SavannaMeter name: EdgeMeter maximum: 8Resource lost per second: 0.3Meter type: StackMeter gain trigger: Melee hitMeter gain Amount: 1Meter gain Filter: SwordsTime before a combo resets: 5 secondsKeen Edge: Add 1 damage per current Edge stack.Parry: Reduce the incoming hit by 3 damage.Swift Draw: Gain attack speed for 4s.Nick: Make the enemy bleed for 2s.Bladedancer: Gain movement speed for 4s.Whetstone: Gain 2 Edge on a successful trigger.Riposte: Counterattack the attacker for 6 damage.Crescent: Deal 5 damage to enemies within 3 blocks.Honed: Deal 6 damage and add 6 damage to the hit while the Edge requirement is met.Bloodletter: Make the enemy bleed for 5s.Flurry: Strike the enemy you hit three times for 4 damage each.Opener: Rend: Start a combo chain. Further hits add links and 2 damage, refreshing its 6s timer.Link: Riposte: Add a link to an active combo and counter the attacker for 5 damage.Finisher: Severance: End your combo and deal 4 damage per accumulated link.Perfect Edge: Hits less than 0.5s apart automatically add combo links.Phantom Chain: Blink to up to 5 enemies within 5 blocks, dealing 3 damage and building a combo link at each.Bladesong: Start or preserve a combo for 15s without its usual timeout.Thousand Cuts: End your combo. Each link causes a separate 3-damage strike over about 2s.The Wraith Form: For 25s, pass through enemies; passing through builds combo links.Final Sequence: Prepare a 10-link combo for your next combo finisher.View Bladewraith Egg

    egg · Bladewraith

    Used in: No exchanges

  • Cleaver EggKind: eggFamily: CleaverSkill: AxesElement: Impact/ForceIncubation Biomes: Taiga, GroveMeter name: MomentumMeter maximum: 100Resource lost per second: 1Meter type: LinearMeter gain trigger: Melee hitMeter gain Amount: 8Meter gain Filter: AxesTime before a combo resets: 0 secondsHeavy Swing: Deal 2 damage and add 2 damage to the hit.Wide Arc: Strike a second enemy within 5 blocks of you for 3 damage.Brace: Reduce the incoming hit by 2 damage.Timber Strike: Gain 5 Momentum on a successful trigger.Bruiser: Axe hits deal +1 damage.Follow Through: Gain 15 Momentum on a successful trigger.Cleaving Blow: Deal 6 damage to enemies within 3 blocks.Shatter Guard: Weaken the enemy's armor for 5s.Bulwark: Gain 6 HP of shield health.Momentum Surge: Gain movement speed for 4s while you have enough Momentum.Crushing Weight: Deal 6 damage and add 6 damage to the hit.Carry Through: Carry 80% of hit damage to enemies behind the target, up to 5 enemies deep.Split: Hit enemies in separate arcs to your left and right.Overkill: Store damage left over from a kill. Add it to your next hit within 4s.Wide Arc: Hit enemies in a 180-degree arc while you have enough Momentum.Sunder Line: Hit enemies along a 12-block line with no damage falloff.Momentum Engine: Hit an enemy above 80 Momentum to arm the kill refund. A kill within 1.5s restores 30 Momentum.Chained Fury: For 20s, each kill causes a free strike at the nearest enemy.The Unstoppable: For 20s, resist slows, roots, knockback, and stuns.Worldcleave: Strike enemies along your aim direction, up to 16 blocks away.View Cleaver Egg

    egg · Cleaver

    Used in: No exchanges

  • Ironfist EggKind: eggFamily: IronfistSkill: UnarmedElement: Fury/HeatIncubation Biomes: Jungle, Bamboo jungleMeter name: RageMeter maximum: 100Resource lost per second: 0.8Meter type: LinearMeter gain trigger: Damage takenMeter gain Amount: 6Time before a combo resets: 0 secondsToughened: Reduce the incoming hit by 2 damage while your main hand is empty.Quick Jab: Deal 2 damage and add 2 damage to the hit.Adrenaline: Gain movement speed for 3s.Second Wind: Heal 1 HP after a kill.Bare Knuckle: Stop the enemy moving for 0.5s.Rising Anger: Counterattack for 4 damage; also add 4 damage to the hit you take while the Rage requirement is met.Counterpunch: Counter the attacker with 6 damage and 6 reflected damage.Haymaker: Deal 6 damage and knock the enemy backward.Thick Skin: Gain 2 armor and Resistance I for 4s.Bloodrush: Gain regeneration and movement speed for 5s.Stance: Bulwark: Enter Bulwark stance: take 50% less damage, but deal 30% less damage.Stance: Ruin: Enter Ruin stance: deal 60% more damage, but take 30% more damage.Stance Break: Swap an active stance and counter the attacker for 8 damage.Perfect Counter: Right-click air to swap Bulwark and Ruin. Block the next melee hit or projectile within 1s.Stance: Flow: Enter Flow stance: move 40% faster and bypass blocks, but cannot heal.Iron Resolve: Lock and strengthen your current stance for 15s so it cannot be swapped.Rage Overflow: Gain +60% damage, half damage taken, +40% speed, and strikes that bypass shields. Healing remains available.The Unbroken: For 20s, damage cannot lower your health below 1 HP.Thousand Fists: For 15s, stance swaps can fire an extra strike and ignore their normal cooldown.View Ironfist Egg

    egg · Ironfist

    Used in: No exchanges

  • Skypiercer EggKind: eggFamily: SkypiercerSkill: ArcheryElement: Wind/ArrowIncubation Biomes: Windswept forest, Jagged peaksMeter name: FocusMeter maximum: 5Resource lost per second: 0.1Meter type: StackMeter gain trigger: Bow charged shotMeter gain Amount: 1Time before a combo resets: 0 secondsSteady Aim: Add 1 arrow damage per point of current Focus.Windread: Make fired arrows travel 10% faster.Quick Nock: Prepare a chance to save arrows for 6s.Eagle Eye: Mark the enemy for 4s so subsequent hits deal 20% more damage.Light Step: Gain movement speed for 4s.Feathered: Receive 1 arrow after a kill.Piercing Shot: Give your arrow piercing level 5, allowing it to pass through up to 5 entities.Hawk Strike: Add 6 damage to the arrow.Wind Dodge: Completely avoid the incoming hit.Sharpshooter: Increase shot damage by 50%.Gale Step: Dash forward in your look direction.Hunter's Mark: Arrow hits add marks to the enemy. Marks last 30s and stack up to 5.Detonate Mark: An arrow hit spends the target's marks for 4 damage per mark.Mark Spread: Tag a marked enemy. On death, spread half its marks, rounded down with a minimum of 1, to up to 3 enemies within 5 blocks.Perfect Sight: Marked enemies glow through walls. Show current health for up to 20 marked enemies.Skyfall: Strike all your marked targets, once per mark on each.Piercing Focus: Fully drawn arrows pierce enemies in a line and mark each enemy hit.Eyes of the Aerie: Move your viewpoint 60 blocks upward to survey and shoot from above.Mark of the End: Apply a growing mark: +1 stack each second for 15s, then it detonates.View Skypiercer Egg

    egg · Skypiercer

    Used in: No exchanges

  • Boltwarden EggKind: eggFamily: BoltwardenSkill: CrossbowsElement: Precision/BoltIncubation Biomes: Snowy slopes, Snowy taigaMeter name: LoadMeter maximum: 3Resource lost per second: 0.05Meter type: StackMeter gain trigger: Crossbow shotMeter gain Amount: 1Time before a combo resets: 0 secondsQuick Load: Prepare a 10% shorter crossbow reload.Bolt Sense: Add 1 damage to crossbow shots.Braced: Reduce the incoming hit by 2 damage.Sure Shot: Prepare a chance to save bolts for 6s.Punchthrough: Add 3 damage to the bolt.Steady Frame: Gain movement speed for 2s while holding a crossbow.Double Load: Launch two extra bolts.Armor Piercer: Add damage based on 50% of the target's armor value.Bolt Barrage: Launch 4 bolts.Rooting Bolt: Stop the hit enemy moving for 2s.Reinforced: Gain 5 HP of shield health.Deploy Turret: Place a turret that shoots the nearest enemy every 2s for 30s.Deploy Snare: Place a snare. The first enemy crossing it is marked and cannot move for 5s.Deploy Mine: Place a mine that deals 10 damage within 3 blocks when an enemy approaches.Overwatch: Maintain one turret that fires at your last-hit enemy.Recall Ordnance: Remove your placed devices. Refund half their meter cost and heal 2 HP per device.The Emplacement: Place a firing position: stand inside for +50% crossbow damage and knockback resistance.Crossfire: Enemies positioned between two of your placed devices take double damage.Ordnance Sovereign: For 30s, placing turrets, snares, and mines spends no meter and ignores cooldowns.Siege Battery: Destroy your placed devices. Each explodes for 12 damage within 5 blocks.View Boltwarden Egg

    egg · Boltwarden

    Used in: No exchanges

  • Abyssal EggKind: eggFamily: AbyssalSkill: TridentsElement: Deep/StormIncubation Biomes: Deep ocean, Lukewarm oceanMeter name: PressureMeter maximum: 100Resource lost per second: 1.5Meter type: LinearMeter gain trigger: Underwater timeMeter gain Amount: 3Time before a combo resets: 0 secondsDeep Breath: Gain Water Breathing and 10 oxygen bonus for 4s.Brine Strike: Deal 2 damage and add 2 damage to the hit.Pressure Skin: Reduce the incoming hit by 2 damage.Swift Current: Gain movement speed for 4s.Tidepool: Heal 2 HP after a kill.Barnacle: Slow the enemy for 2s.Depth Charge: Deal 6 damage to enemies within 3 blocks.Undertow Grip: Pull the enemy toward you.Abyssal Ward: Gain 6 HP of shield health.Crushing Depths: Deal 6 damage and add 6 damage to the hit.Riptide Dash: Dash forward, including on land.Depth Field: Create a field with a 10-block radius for 25s. Enemies inside move at 50% speed.Crush: Deal triple hit damage inside your Depth Field. No effect outside it.Drag Under: Pull an enemy up to 15 blocks into your nearest Depth Field.Pressure Equalise: Inside your field, heal 1 HP each second and resist fall, drowning, and suffocation damage.Trench Collapse: Remove your Depth Fields and damage enemies that were inside.The Deep Call: Create a field that follows you for 30s.Abyssal Sovereign: Keep two Depth Fields at once. Enemies move at 50% speed in one, 25% in their overlap.The Trench: Create a 20-block field that follows you for 30s.Leviathan's Weight: Reduce enemies inside your field to 25% of maximum health. This cannot kill them.View Abyssal Egg

    egg · Abyssal

    Used in: No exchanges

  • Quakebringer EggKind: eggFamily: QuakebringerSkill: MacesElement: Gravity/SlamIncubation Biomes: Deep dark, Dripstone cavesFamily Resource: Quakebringer resourceMeter maximum: 100Resource lost per second: 2Meter type: LinearMeter gain trigger: Fall distanceMeter gain Amount: 5Time before a combo resets: 0 secondsHeavy Frame: Become immune to ordinary and explosion knockback while this pet is active.Ground Pound: Deal 2 damage and add 2 damage to the hit.Sturdy: Reduce the incoming hit by 2 damage.Soft Landing: Prepare 30% less fall damage for your next landing.Impact: Push the enemy backward.Dense Bones: Gain 8 family resource on a successful trigger.Crater: Deal 6 damage to enemies within 3 blocks.Stonefall: Deal 5 damage to enemies within 3 blocks when you jump.Iron Anchor: Become immune to ordinary and explosion knockback for 5s.Momentum Crush: Deal 6 damage and add 6 damage to the hit.Shatterpoint: Deal 5 damage and weaken the enemy's armor for 6s.Charge Impact: Store energy from a fall for Release Impact instead of taking fall damage.Release Impact: Spend stored fall energy to add 0.5 hit damage per stored point.Ground Ripple: Send a ground shockwave forward 15 blocks, launching enemies along it.Anchor: Resist movement, launches, and pulls while you have enough family resource.Terminal Velocity: Double the fall energy stored on landing. This boost must be active when you land.Seismic Anchor: Place an anchor. Enemies within 12 blocks cannot leave for 15s.The Weight of Worlds: Prepare Release Impact to use your accumulated fall distance as bonus damage.Meteor Form: Launch upward and prepare a damaging landing during a 20s window.Continental Anchor: Keep enemies within 20 blocks pinned to the ground for 12s.View Quakebringer Egg

    egg · Quakebringer

    Used in: No exchanges

  • Lancer EggKind: eggFamily: LancerSkill: SpearsElement: Reach/PierceIncubation Biomes: Cherry grove, Sunflower plainsMeter name: ThrustMeter maximum: 6Resource lost per second: 0.4Meter type: StackMeter gain trigger: Melee hitMeter gain Amount: 1Meter gain Filter: SpearsTime before a combo resets: 4 secondsLong Reach: Increase the distance at which you can interact with enemies by 0.5 blocks.Quick Thrust: Deal 2 damage and add 1 hit damage per point of current Thrust.Guard Stance: Reduce incoming damage by 2.Pike Step: Gain movement speed for 4s.Puncture: Make the enemy bleed for 3s.Follow Up: Gain 2 Thrust on a successful trigger.Impale: Deal 6 damage and add damage based on the enemy's armor.Phalanx: Gain 5 HP of shield health.Extended Reach: Increase melee reach by 2 blocks.Skewer: Deal 6 damage to enemies within 3 blocks.Vault: Launch upward as you start sprinting.Extend Reach: Increase melee reach by 4 blocks while you have enough Thrust.Pin: Pin an enemy against a wall behind it, preventing movement.Line Thrust: Pierce enemies along a 10-block line without damage falloff.Vault: Vault 12 blocks in your look direction and damage enemies on landing.Phalanx: For 15s, keep enemies at least 4 blocks away from you.Impale: For 8s, the target takes 2 damage per block it moves.The Long Reach: Increase melee reach by 8 blocks while you have enough Thrust.Dragoon Form: For 25s, remove Vault's cooldown. Each Vault deals 6 damage within 3 blocks after 1s and pins those enemies for 3s.Heaven's Lance: Attack along a 40-block line and pin the first enemy for 10s.View Lancer Egg

    egg · Lancer

    Used in: No exchanges

  • Beastbond EggKind: eggFamily: BeastbondSkill: TamingElement: Wild/PrimalIncubation Biomes: Forest, Birch forestMeter name: Pack BondMeter maximum: 100Resource lost per second: 0.3Meter type: LinearMeter gain trigger: Nearby tamedMeter gain Amount: 2Time before a combo resets: 0 secondsKinship: Your owned tamed animals gain 1 damage.Pack Instinct: Deal 1 damage and add 1 damage to the hit.Loyal Guard: Reduce incoming damage by 2.Feral Speed: Gain movement speed for 4s.Beast Sense: Heal owned tamed animals within 5 blocks for 2 HP.Bonded: Order one of your tamed animals within 5 blocks to target the enemy you hit.Alpha Call: Order up to 5 of your tamed animals within 5 blocks to target the enemy you hit.Pack Guard: Reduce incoming damage by 30%.Wild Fury: Deal 6 damage and add 6 damage to the hit.Beast Heal: Heal 3 HP and restore up to 999 HP to each of your tamed animals within 5 blocks.Hunter's Pack: Increase your outgoing damage by 20% for 6s.Summon Pack: Summon 3 allied wolves for 45s.Command: Focus: Order all your summoned wolves to attack the enemy you hit.Command: Guard: For 20s, the first wolf in your summoned pack takes 40% of damage aimed at players within 12 blocks of you.Bond Share: Summons receive your potion buffs. Each summon kill heals you 1 HP.Sacrifice: Remove all summoned wolves. Heal 5 HP per wolf and become invulnerable for 3s.Alpha's Command: Redirect hostile mobs within 12 blocks toward another enemy within 5 blocks of each mob. Clear their targets after 20s.The Endless Pack: Summon 3 spectral wolves. Dead or expired wolves return after 5s.Primal Form: For 25s, move four times faster and gain Strength; item use is restricted.The Great Hunt: Summon 10 allied wolves for 60s.View Beastbond Egg

    egg · Beastbond

    Used in: No exchanges

  • Windstep EggKind: eggFamily: WindstepSkill: AcrobaticsElement: Air/MotionIncubation Biomes: Meadow, Cherry groveMeter name: FlowMeter maximum: 100Resource lost per second: 1.2Meter type: LinearMeter gain trigger: Movement flowMeter gain Amount: 2Time before a combo resets: 0 secondsLight Landing: Prepare 25% less fall damage for your next landing.Nimble: Gain movement speed for 4s.Sidestep: Completely avoid the incoming hit.Air Dash: Add 7 blocks per second to your upward jump velocity.Fleet: Gain movement speed for 4s.Roll: Reduce the incoming hit by 2 damage. If that hit is fall damage, cancel its remaining damage.Double Jump: Gain one extra jump while airborne.Evasion: Apply Evasion for 5s. This status currently adds no damage-dodge effect.Momentum: Gain movement speed for 4s while you have enough Flow.Wind Kick: Deal 6 damage and push the enemy backward.Featherfall: Increase your safe fall distance by 3 blocks for 6s.Trace Record: Record a visible trail of your recent movement for other trace abilities.Rewind: Return to your recorded position and health from 5s ago.Replay: Move automatically along your recorded route at triple speed, protected from damage.Slipstream: Allies following your recent trail gain speed and protection from fall damage.Echo Step: Cancel an incoming hit and return to a recorded position from 3s ago.The Unbroken Line: Avoid hits while moving continuously for at least 10s.Trace Loop: Turn your recorded route into a trap that pulls crossing enemies toward its centre.Wind Form: For 25s, fly through blocks; attacking is disabled.A Hundred Paths: Create ten moving afterimages along your recent routes.View Windstep Egg

    egg · Windstep

    Used in: No exchanges

  • Forgeheart EggKind: eggFamily: ForgeheartSkill: RepairElement: Forge/AnvilIncubation Biomes: Nether wastes, Sulfur cavesMeter name: HeatMeter maximum: 100Resource lost per second: 1Meter type: LinearMeter gain trigger: Repair actionMeter gain Amount: 10Time before a combo resets: 0 secondsWarm Steel: Reduce tool durability loss by 8%.Tempered: Reduce the incoming hit by 2 damage.Hammer Strike: Deal 2 damage and add 2 damage to the hit.Anvil Sense: Restore 10% of the maximum durability of your held gear after repairing.Sparks: Set the enemy on fire for 2s.Forge Rhythm: Gain 8 Heat on a successful trigger.Molten Edge: Deal 6 damage and ignite the enemy for 4s.Heat Shield: Gain 5 shield HP and fire immunity for 5s.Overheat: Deal 6 damage and add 6 damage to the hit.Quench: Gain regeneration for 4s and empty Heat.Reforge: Fully repair your main-hand item.Field Repair: Fully repair your main-hand item without an anvil or XP payment.Temper Edge: Add 2 weapon damage per temper stack for 60s, up to 10 extra damage.Reforge: Replace an enchantment on your main-hand item, keeping its level.Quench: Empty Heat into extra shield health at 1 shield HP per 10 Heat.Forge Aura: Repair held gear and armor of players within 8 blocks, 1 durability each pulse.Master's Mark: Permanently add 1 damage to your main-hand item. Each item can receive this mark only once.Molten Form: For 20s, resist fire and lava and ignite enemies on contact.Anvil of Ages: Merge two items of the same type. Keep the best enchantment levels on the main-hand item.View Forgeheart Egg

    egg · Forgeheart

    Used in: No exchanges

  • Scrapper EggKind: eggFamily: ScrapperSkill: SalvageElement: Scrap/RustIncubation Biomes: Swamp, Mangrove swampMeter name: SalvageMeter maximum: 50Resource lost per second: 0.2Meter type: LinearMeter gain trigger: Salvage actionMeter gain Amount: 5Time before a combo resets: 0 secondsSalvager: Increase salvage material returns by 10%, rounded up; add at least 1 item, capped by stack size.Scrap Armor: Reduce the incoming hit by 2 damage.Rusty Edge: Deal 2 damage and add 2 damage to the hit. Reduce enemy armor by 2 for 4s.Scavenger: Receive an extra copy of a defeated enemy's drops.Junk Sense: Gain 1 Luck for 4s.Makeshift: Gain 3 HP of shield health.Full Salvage: Increase salvage material returns by 100%, capped by stack size.Shrapnel: Deal 6 damage to enemies within 3 blocks.Scrap Ward: Gain 6 HP of shield health.Corroded: Weaken the enemy's armor for 4s.Reclaim: Heal 2 HP and build Salvage after a kill.Convert: Scrap: Convert held items such as rotten flesh, bones, or string into iron, gold, or diamonds. Consumes the whole stack.Convert: Knowledge: Spend 10 XP levels to receive an Unbreaking III enchanted book.Convert: Coin: Convert a killed enemy's drops to coins at a 20% bonus. Without an economy provider, return gold nuggets.Convert: Durability: Spend 50 durability from your held gear to absorb the incoming hit.Salvage Sense: Preview the held stack and its exact scrap output in your action bar before conversion.The Great Melt: Convert ordinary items in your inventory into iron, gold, or diamonds, with a 40% value bonus.Rust Form: For 20s, contact damages enemies' armor durability.The Reclamation: Return items recorded from your deaths during the last 30 minutes.View Scrapper Egg

    egg · Scrapper

    Used in: No exchanges

  • Emberkin EggKind: eggFamily: EmberkinSkill: SmeltingElement: Flame/MoltenIncubation Biomes: Crimson forest, Soul sand valleyMeter name: BurnMeter maximum: 5Resource lost per second: 0.15Meter type: StackMeter gain trigger: Smelt collectMeter gain Amount: 1Time before a combo resets: 0 secondsKindling: Apply 1 burning debuff stack to the enemy for 4s.Warm Coals: Refresh protection from fire damage.Smelter: Collect 5% extra smelted items, rounded down.Ember Guard: Reduce the incoming hit by 50%.Cinder Touch: Deal 2 damage and add 2 damage to the hit against a burning enemy.Slow Burn: Heal 2 HP after killing a burning enemy.Burn Stack: Apply 2 burning debuff stacks for 4s.Detonate: Deal 6 damage to enemies within 3 blocks and apply 5 Burn stacks for 4s.Flame Ward: Set the attacker on fire for 4s.Molten Blood: Gain regeneration for 4s and ignite enemies within 3 blocks.Forge Output: Give an extra copy of the smelted items you collect.Ignite Stack: Add a damage stack to the enemy. Stacks last 20s, up to 10.Spread: Copy half the enemy's damage stacks to enemies within 5 blocks.Detonate: Consume the enemy's damage stacks: 3 damage each within 4 blocks.Chain Detonation: Your detonations add 2 damage stacks to enemies they hit.Refine: Build smelting stacks. At 10, the next smelting result is doubled.Slow Burn: Keep enemy damage stacks from expiring and raise their cap to 20.The Cascade: Detonate enemies carrying your damage stacks within 20 blocks.Ember Form: For 20s, contact adds 3 damage stacks to enemies and you resist fire.Pyre Eternal: Create a 12-block burning area for 30s. Enemies inside gain 1 damage stack each second.View Emberkin Egg

    egg · Emberkin

    Used in: No exchanges

  • Brewmancer EggKind: eggFamily: BrewmancerSkill: AlchemyElement: Toxin/ElixirIncubation Biomes: Warped forest, Mushroom fieldsMeter name: PotencyMeter maximum: 100Resource lost per second: 0.6Meter type: LinearMeter gain trigger: Brew completeMeter gain Amount: 12Time before a combo resets: 0 secondsPotent Mix: Extend the potion effects in the finished brewing output by 10%.Alchemist's Eye: Gain 1 Luck for 4s.Toxic Touch: Poison the enemy for 3s.Elixir Skin: Reduce the incoming hit by 2 damage.Catalyst: Gain 8 Potency on a successful trigger.Bitter Draught: Weaken the enemy's attack damage for 3s.Concoction: Double potion output when brewing finishes.Acid Splash: Deal 6 damage and weaken the enemy's armor for 4s.Antidote: Remove harmful potion effects and pet debuffs from you.Volatile: Deal 6 damage and add 6 damage to the hit.Elixir Ward: Heal 1.25 HP each second and gain 2 armor and Resistance I for 4s.Mix: Consume two active potion effects. Replace them with the first effect for 30s, adding their potion levels together, capped at level V.Transmute Effect: Replace one harmful potion effect on you with a beneficial effect.Distill: Remove one of your active potion effects and put it in a throwable splash potion.Reagent Sense: See potion names, levels, and remaining seconds on up to 20 nearby entities.Catalyst: Double the duration of harmful potion effects on the enemy and increase each by 1 level, capped at level V.The Panacea: Cleanse harmful potion effects from players within 10 blocks and protect them for 5s.Universal Solvent: Strip beneficial potion effects from enemies within 12 blocks and block new ones for 10s.Elixir Form: For 25s, refresh your current potion effects at twice their level, capped at level V.View Brewmancer Egg

    egg · Brewmancer

    Used in: No exchanges

  • Mystery EggKind: eggView Mystery Egg

    egg

    Used in: No exchanges

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