Timberkin

Timberkin is a pet family tied to woodcutting.

Its element is bark/sap.

The family feed is Sapwood Feed.

Related pages

Timberkin

Skill
Woodcutting
Element
Bark/Sap
Incubation Biomes
Old growth pine taiga, Dark forest
Meter name
Rings
Meter maximum
20
Resource lost per second
0.2
Meter type
Stack
Meter gain trigger
Block break
Meter gain Amount
1
Meter gain Filter
Logs
Time before a combo resets
0 seconds

Typical biomes

  • Old growth pine taiga
  • Dark forest

Abilities

Uncommon

Sap Flow
Heal 0.5 HP after a block break.
Bark Hide
Reduce the incoming hit by 2 damage.
Timber Sense
Show glowing outlines on nearby logs within 5 blocks.
Splinter
Add 2 damage to your hit.
Woodsman
Receive an extra copy of block drops.
Rooted Stance
Become immune to ordinary and explosion knockback for 2s.

Rare

Ring Count
Double log drops while you have enough Rings.
Heartwood
Gain 6 HP of shield health.
Timber Fall
Break nearby logs within 3 blocks.
Splitting Axe
Deal 6 damage to enemies within 3 blocks.
Sapling Guard
Heal 1 HP each second and gain 2 armor and Resistance I for 4s.

Epic

Ring Bank
Take 40% of incoming damage now. Store the other 60% in a damage bank.
Grain Release
Empty your damage bank into a hit at double its stored damage.
Heartwood Share
Spend half your stored damage to shield the lowest-health other player within 8 blocks. Total shield health is capped at 40 HP.
Hardwood
Limit incoming hits to 6 damage while you have enough Rings.

Legendary

Sap Font
Consume a nearby tree to heal 12 HP over 6s.
Elder Rings
Heal 1 HP per current Ring, then empty the meter.
Ironbark Pact
For 20s, store damage taken by allies within 6 blocks in your damage bank.

Mythic

The Standing Grove
Grow a ring of 6 temporary trees for cover. They last 30s.
Heartwood Ascendant
For 40s, redirect nearby ally hits into your bank. Grain Release deals triple bank damage.