Windstep

Windstep is a pet family tied to acrobatics.

Its element is air/motion.

The family feed is Zephyr Feed.

Related pages

Windstep

Skill
Acrobatics
Element
Air/Motion
Incubation Biomes
Meadow, Cherry grove
Meter name
Flow
Meter maximum
100
Resource lost per second
1.2
Meter type
Linear
Meter gain trigger
Movement flow
Meter gain Amount
2
Time before a combo resets
0 seconds

Typical biomes

  • Meadow
  • Cherry grove

Abilities

Uncommon

Light Landing
Prepare 25% less fall damage for your next landing.
Nimble
Gain movement speed for 4s.
Sidestep
Completely avoid the incoming hit.
Air Dash
Add 7 blocks per second to your upward jump velocity.
Fleet
Gain movement speed for 4s.
Roll
Reduce the incoming hit by 2 damage. If that hit is fall damage, cancel its remaining damage.

Rare

Double Jump
Gain one extra jump while airborne.
Evasion
Apply Evasion for 5s. This status currently adds no damage-dodge effect.
Momentum
Gain movement speed for 4s while you have enough Flow.
Wind Kick
Deal 6 damage and push the enemy backward.
Featherfall
Increase your safe fall distance by 3 blocks for 6s.

Epic

Trace Record
Record a visible trail of your recent movement for other trace abilities.
Rewind
Return to your recorded position and health from 5s ago.
Replay
Move automatically along your recorded route at triple speed, protected from damage.
Slipstream
Allies following your recent trail gain speed and protection from fall damage.

Legendary

Echo Step
Cancel an incoming hit and return to a recorded position from 3s ago.
The Unbroken Line
Avoid hits while moving continuously for at least 10s.
Trace Loop
Turn your recorded route into a trap that pulls crossing enemies toward its centre.

Mythic

Wind Form
For 25s, fly through blocks; attacking is disabled.
A Hundred Paths
Create ten moving afterimages along your recent routes.